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Thread Statistics | Show CCP posts - 28 post(s) |
Frostys Virpio
The Mjolnir Bloc The Bloc
1523
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Posted - 2015.01.26 15:44:29 -
[1] - Quote
Aralyn Cormallen wrote:Memphis Baas wrote:Louise Beethoven wrote:Do it CCP, remove attribute points. However everyone should get 2,700sp/h training across the board, it's the only fair way to do it. Why not make the server-side calculations and the newbie tutorials a lot simpler, and just give 1 point per second (3600/h). Would you like a free supercap, some faction modules, and a T2 BPO or two with that insane handout?
Do I get a free alt for the super too since I am not trained/willing to "spacecoffin" this toon?
:D |
Frostys Virpio
The Mjolnir Bloc The Bloc
1528
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Posted - 2015.01.26 20:11:22 -
[2] - Quote
Gregor Parud wrote:Dominique Vasilkovsky wrote:They will never catch up to the people starting a decade earlier. Exactly, so it doesn't matter what you do or change. Also, how is this a problem?
I think the point is that if it took player X 1,5 years to get let's say a perfect super carrier train, then it should not require player Y "1,5 years + something" to get it after any change. The newbies are already swamped with so much things they know nothing about getting optimal sp/hours even if they are cross training while learning WTF this game has to offer should not be seen as bad IMO. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1529
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Posted - 2015.01.26 20:49:07 -
[3] - Quote
Aralyn Cormallen wrote:Gregor Parud wrote: Why not? How does it make sense to say "well, implants and remaps suck" and then go "if you change attribs, don't forget to add enough to make up for the fact we don't have implants and remaps anymore and please, assume max efficiency of course". These people who post in this thread are all posting for the betterment of the game dontyouknow, to make everyone equal so that newbies aren't left out of the loop.
It has nothing at all to do with how these folks want the benefits of remaps and implants without the downsides of losing the implants and sometimes having to train off-remap. I mean, that's what they keep saying. It also has nothing to do with how they think that skill points is a race, and that it somehow matters.
If you care about a distant long goal, put in the effort and risk to get there faster. If you aren't willing to do that then you'll get there slower. How is that "bad for the game"?
Yeah, it is kinda funny the posters argueing that naturally the default value should be the same as a perfect remap with +5's implanted. Not self-motivated, not a bit .
It does not need to be perfect remap with +5s speed but I don't think it should be worst remap speed either. Just set it at whatever is the average and be done with it since at the end of the day, the best train speed had to use the 2 free remap so that would not be a good example either I guess. I obvioulsy didn't put enough word in my previous post as I really don't think it should be similar speed to what was achieve with perfect remap and implants.
I think a fixed SP/hours is better for newbie than variable but dependant on doing research on a game they played all of 6 hours over 2 days when they downloaded the game to try it out. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1529
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Posted - 2015.01.26 21:18:08 -
[4] - Quote
Gregor Parud wrote:Solops Crendraven wrote:Incestuous Criticism wrote:I know here is a crazy thought. Lets just wipe out all skill points and allow all players to start again. Then that way we can redo our skills that have been wasted on stuff that we should have put more thought into when we first started playing the game because I think it is unfair that new players have their hand held more than me. Every time subscriptions reach an extra 1000 then every player should get an allocated skill point because we are getting more players on board this so called boring game.... Actually Thats agreat Idea a option to reset our skills points they do that in LOL that is why they are so sucessfull maybe CCP should adapt that Businees Model.Sometimes the risky crazy Idea are the best "Fortune favors the Bold" Fortune favours the smart, it wouldn't help you.
It would help me as I would not ahve caldari freighter IV but vOv... |
Frostys Virpio
The Mjolnir Bloc The Bloc
1574
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Posted - 2015.02.11 20:09:33 -
[5] - Quote
Why is 6635 not beside 6636? |
Frostys Virpio
The Mjolnir Bloc The Bloc
1591
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Posted - 2015.02.17 14:39:58 -
[6] - Quote
Walter Raliegh wrote:I'm reading the thread and just to put something out there while were on the topic of changing attribute system. Perhaps if you do not remove the system in its entirety, maybe create something that actually "develops" the attributes. EVE is unique in that your attributes never grow. you can play for 10 years but your base attribute points never grow. I had the Idea that if you get podded you get an increase in some attribute points almost as some learning survival instinct that the clone passes to the medical clone from the lessons learned from it's death. It could also serve as a learning curve and make new players more likely to experience null/sec and WH spaces. You could calculate in diminishing returns each time you die and for a given time frame though so some one doesn't go out on a suicide spree to try and get a bunch of attribute points.
This is just a stupid remake of the stupid learning skills of old. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1591
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Posted - 2015.02.17 15:12:50 -
[7] - Quote
Rain6637 wrote:EVE players like to tout the concept of rookies getting within striking distance of vets, but I don't think it's as true as people think. After participating in this thread, my feelings about the utility curve of characters has changed, to worse than before. And yeah, there's still some residual disparity in SP accumulation even after the removal of learning skills.
You have these vets who are skilling at full clip, with a lot of prereqs already under their belt, while new characters still have to train Cybernetics to IV or V and then come up with the ISK for attribute implants.
I already know the next order of business for changes is skill prereqs that are V, when they could be I or III. T2 ship prereqs, in particular. Correct me if I'm wrong, but they're some of the worst offenders of placing a time wall in front of characters.
Anyway. If the goal is to allow new characters to hit the ground running at the same speed as vet characters, variable attributes have to go. Implants, though, I think should stay, as a modification of base attributes.
I know it seems like I'm simply repeating myself, but I'm just arriving at the same conclusion after considering new arguments made in the thread.
Remaps are just awkward. I won't ever miss them if they go away. Variation by attribute is preserved (and there's still a reason to list them on skills) if we keep attribute implants.
The "wall" in front of T2 ships is not as much of an issue because you can do pretty much all roles in T1 now unlike before where logi work was pretty much T2 cruisers or don't bother. The funny point about these change is the worst offender for this is still the most painful because to use T2 logistics you pretty much need to skill it to IV and have the very vast majority of the related support skill at V for it to even work. |
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